Tuesday, 25 September 2007

Visualisers - have you tried one?



I have been invited into this blog by Anthony Evans. Anthony and I are currently collaborating on a number of cross-LA ICT projects and ideas between Redbridge and Havering. One of these is video-conferencing, of which I am sure Anthony will tell you more soon.

In Havering, we have been working to develop the use of visualisers in our schools. Above is a recently-created video extolling the virtues of visualisers from the point of view of teachers and pupils.

If you haven't seen a visualiser in action then watch the video above and find out more...

Dave Smith - ICT Consultant
Havering Inspection and Advisory Service

Friday, 21 September 2007

Subject Leaders Evaluations

Thank you for your evaluations of yesterday's meeting. It seemed many of you like the introduction to Bloggging and RSS. We will spend more time on this on December the 5th when we meet again.

I do hope the progressions material and the Renewed Framework skills list documents were helpful to you. Let me know how and if you are using them.

Cyber Bullying News

Two news stories caught my eye this morning:


Firstly this from the Guardian

Ministers are urging schools to involve police in the most serious cases of cyberbullying of pupils and staff in a new crackdown on the "unaccceptable" and "insidious" use of new technology

Read more


There is also further advice from the BBC Click programme on how to use sites like Facebook safely


Read more

Thursday, 20 September 2007

Bugs fixed

Anoymous commenting now allowed

September 07 Subject Leaders



Tizzy's First Tools

Tizzy's First Tools



Publisher: Sherston

Age Group: Foundation and KS1

Cross Curricular Some aspects are better than others Decide (better than 2simple) Not particularly user friendly. No implications for classroom or play space layout. No underlying values reflected.
Voice/speaking ability useful for SEN pupils
Graphics are good.

7 Applications in total, which can be used within any subject, similar to Early Essentials and 2simple toolbox

Flobot



Review: Flobot by Sherston Software

Audience:5 to 7 Years Old

Subjects: ICT, Maths and Basic Skills

Main Learning Objectives:
Watch and learn sequence of activities
Choose appropriate responses to overcome obstacles
Control a simulated robot to go back, forward etc.
Test instructions
Plan a sequence
Comparison:

In comparison with Turtle and Beebot it is not as hands on or stimulating. There is a story to follow and the activities link with the story, which puts the sequencing in context, however it cannot be fitted into cross curricular links.
However, it does record individual progress for each pupil and their success at each a
activity and the teacher can set differentiated levels for pupils.

Integration:
Is a stand alone activity although directional instructions could link in with maths or geography lesson

Collaboration:

Mainly individual or paired activity, depending on number of pupils at the computer.

Classroom implications: would need individual pupils to record using the system on the software. Some pupils would need support with the reading content of the story.
SEN : Can be differentiated by pupil controls.

Strongest Features: Adventure story setting, colourful animation with robotic character which might appeal to pupils, particularly boys.

I would not recommend this software, would rather pupils used a hands on robot to program which integrates with other curriculum areas.

At The Cafe

Application Review
By Daniel & Wendy
20th September 2007

At The CafĂ© – Granada Learning
http://www.blogger.com/www.granada–learning.com

http://www.semerc.com/

Content:
· CD
· Guide – Covers installation, planning grids & credits
· Support Material - Large book of copyright-free sheets

1. Objectives
· Extend role-play
o Offer choices from food/drink menu
o Develop scope for conversation in different roles
o Encourage expression of preferences
· Draw-out mathematical language
· Support understanding of money (totalling bills)

2. Comparison with other software
a. Clear and concise
b. Many set-up options for personalisation


3. Integration
a. Numeracy development – Money
b. Printed Receipt to extend exploration

4. Collaboration
a. Making menu choices

5. Implications
a. To be run next to role-play area where actual items can be manipulated

6. Underlying Values
a. Food choices limited to ‘western’ menu options
b. Healthy food options available

7. SEN
a. Support would be required to understand coins

8. Strengths
a. Clarity
b. Sound effects & animations
c. Planning grids enable integration into existing schemes
d. Teacher support material

9. Summary